##########
# Shadow #
##########
# Enabled client-side shadows on windows.
shadow = true;
# Avoid drawing shadows on dock/panel windows.
no-dock-shadow = true;
# Don't draw shadows on DND windows.
no-dnd-shadow = true;
# Zero the part of the shadow's mask behind the
clear-shadow = true;
#################################################
# window. Fix some weirdness with ARGB windows. #
#################################################
# The blur radius for shadows. (default 12)
shadow-radius = 7;
# The left offset for shadows. (default -15)
shadow-offset-x = -12;
# The top offset for shadows. (default -15)
shadow-offset-y = -12;
# The translucency for shadows. (default .75)
shadow-opacity = 0.6;
# Red color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-red = 1.0;
# Green color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-green = 1.0;
# Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-blue = 1.0;
shadow-exclude = [ "i:a:sakura", "_GTK_FRAME_EXTENTS@:c" , "class_g = 'conky'"];
# Avoid drawing shadow on all shaped windows
shadow-ignore-shaped = true;
# (see also: --detect-rounded-corners)
###########
# Opacity #
###########
# The opacity for menus. (default 1.0)
menu-opacity = 0.8;
# Default opacity of inactive windows. (0.0 - 1.0)
inactive-opacity = 0.6;
# Default opacity for active windows. (0.0 - 1.0)
active-opacity = 0.9;
# Opacity of window titlebars and borders. (0.1 - 1.0)
frame-opacity = 0.9;
# Let inactive opacity set by 'inactive-opacity' overrides
# inactive-opacity-override = true;
# value of _NET_WM_OPACITY. Bad choice.
# XRender backend: Step size for alpha pictures. Increasing
# alpha-step = 0.06;
# it may result in less X resource usage,
# Yet fading may look bad.
# Dim inactive windows. (0.0 - 1.0)
inactive-dim = 0.1;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows.
blur-background = true;
# Bad performance with X Render backend.
# GLX backend is preferred.
# Blur background of opaque windows with transparent
blur-background-frame = true;
# frames as well.
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.
##########
# Fading #
##########
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
# fade-delta = 30;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Avoid fade windows in/out when opening/closing.
# no-fading-openclose = true;
# Exclude conditions for fading.
fade-exclude = [ "g:e:SMPlayer" ];
#########
# Other #
#########
# Backend to use: "xrender" or "glx". GLX backend is typically
# backend = "xrender"
# Backend to use: "xrender" or "glx". GLX backend is typically
backend = "glx"
# much faster but depends on a sane driver.
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
use-ewmh-active-win = false;
# instead of using FocusIn/Out events. Usually more reliable but
# depends on a EWMH-compliant WM.
# Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window
detect-client-opacity = true;
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
# For --sw-opti: Specify refresh rate of the screen. 0 for auto.
refresh-rate = 0;
# "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
vsync = "opengl-swc";
# See man page for more details.
# Enable DBE painting mode. Rarely needed.
dbe = false;
# Painting on X Composite overlay window. Recommended.
paint-on-overlay = false;
# Limit compton to repaint at most once every 1 / refresh_rate.
sw-opti = false;
# Incompatible with certain VSync methods.
# Unredirect all windows if a full-screen opaque window is
unredir-if-possible = true;
# detected, to maximize performance for full-screen windows.
# A list of conditions of windows that should always be considered
focus-exclude = [ ];
# focused.
# Use WM_TRANSIENT_FOR to group windows, and consider windows in
detect-transient = true;
# the same group focused at the same time.
# Use WM_CLIENT_LEADER to group windows.
detect-client-leader = true;
# Conditions for windows to be painted with inverted color.
invert-color-include = [ ];
###############
# GLX backend #
###############
# GLX backend fine-tune options. See man page for more info.
# Recommended.
glx-no-stencil = true;
# Useful with --glx-swap-method,
glx-copy-from-front = true;
# Recommended if it works. Breaks VSync.
# glx-use-copysubbuffermesa = true;
# Recommended if it works.
glx-no-rebind-pixmap = true;
# See man page.
glx-swap-method = "undefined";
########################
# Window type settings #
########################
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.
# focus: Whether to always consider windows of this type focused.
};