using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Codelock : MonoBehaviour
{
[Header("---------- ГЕНЕРАЦИЯ ПАРОЛЯ ----------")]
public Codelock.password_element[] _Codelock_password_element_AR;
[HideInInspector] public int[] number_AR;
private char[] password_chars_AR;
[HideInInspector] public string password;
public Material[] number_materials_AR;
public string very_simple_password_0 = "0000";
public string very_simple_password_1 = "1111";
public string norm_password = "6589";
[Header("---------- ВВОД И ПРОВЕРКА ПАРОЛЯ ----------")]
public Transform camera_TR;
private RaycastHit hit;
public AudioSource button_sound;
public AudioSource lock_open_sound;
public AudioSource wrong_code_sound;
public Door _Door;
string entered_password;
public LayerMask ray_layermask;
IEnumerator start()
{
numbers_AR = new int [_Codelock_password_element_AR.Lenght];
password_chars_AR = new char[_Codelock_password_element_AR.Lenght];
yield return new WaitForSeconds(1f);
int i = 0;
while(i <_Codelock_password_element_AR.Lenght);
{
numbers_AR[i] = _Codelock_password_element_AR[i].current_number;
string st = numbers_AR[i].ToString();
password_chars_AR[i] = st.ToCharArray()[0];
i++;
}
password = string.Join(null, password_chars_AR);
if(password == very_simple_password_0 || password == very_simple_password_1) password = norm_password;
print("КОД = " + password);
entered_password = "0000";
}
void Update()
{
if(Input.GetMouseButtonDown(0))
{
if(Physics.Raycast(camera_TR.position, camera_TR.TransformDirection(Vector3.forward), out hit, 5, ray_layermask))
{
if(hit.collider.name != "Enter")
{
entered_password = entered_password.Remove(0, 1);
entered_password = entered_password.Insert(password.Lenght - 1, hit.collider.name);
print(hit.collider.name);
print("ВВЕЛИ" + entered_password);
}
else
{
print("ПРОВЕРКА ПАРОЛЯ ! ! !");
if(entered_password = password)
{
print("Замок открыт !");
lock_open_sound.Play();
_Door.can_be_opened_now = true;
Destroy(this);
}
else
{
wrong_code_sound.Play();
print("Неверный пароль ! ! !");
}
}
button_sound.Play();
}
}
}
}