using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
[SerializeField] private float speed = 3f;
[SerializeField] private float lives = 5;
[SerializeField] private float jumpForce = 15f;
private Rigidbody2D rb;
private SpriteRenderer sprite;
private void Awake()
{
rb = GetComponent<Rigidbody2D>
sprite = GetComponentInChildren<SpriteRenderer>();
}
private void Run()
{
Vector3 dir =transform.right * Input.GetAxis('Horizontal');
transform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
}
}