private void MouseMove()
{
Vector2 mousevelosity = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y")) * _sensitivity;
_currentMouseSmooth = Vector2.SmoothDamp(_currentMouseSmooth, mousevelosity, ref _mouseVelosity, _mouseSmooth);
transform.Rotate(_currentMouseSmooth.x, _currentMouseSmooth.y, 0);
}