UP = (GH * ch);
Balance += UP;
PlayerPrefs.SetString("Bal", Balance.ToString());
PlayerPrefs.Save();
text.text = PlayerPrefs.GetString("Bal");
UP = (GH * ch);
Balance += UP;
string results = LoadBalance.ToString();
PlayerPrefs.SetString("Bal", results);
PlayerPrefs.Save();
string LoadBalance = PlayerPrefs.GetString("Bal");
text.text = LoadBalance;