Spartanec33, ну мне особо не нужно делать копию geometry dash, а нужна лишь механика прыжка с кувырком. Я уже несколько видео в ютубе видал, то там не везде код показывается. Вот например то видео что вы скинули я уже видел и вручную переписывал тот код, но в видео отсутствует пояснение по настройке самого прыжка.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at :0)
UnityEngine.UIElements.VisualElement+Hierarchy.get_Item (System.Int32 key) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.EventBase evt) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <5569c6d49a3b43fc83c44b1af0cde4d3>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <023156577e4f4156adf0f4b3a3fedf85>:0)