rb.MovePosition(rb.position + moveVelocity + moveInput);
rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime);
index = PlayerPrefs.GetInt("chosenSkin");
Когда добавил скин, изменил StockCheck = new bool[3] на StockCheck = new bool[4]
StockCheck = new bool[info.Length]
Note: Both GameObjects must contain a Collider component. One must have Collider.isTrigger enabled, and contain a Rigidbody. If both GameObjects have Collider.isTrigger enabled, no collision happens. The same applies when both GameObjects do not have a Rigidbody component.