 
  
   
  
  private float chance;
private float spawnpointChance;
//массив с точками спавна, в инспекторе настроишь
private Vector3[] spawnpoints;
//в том же инспекторе закинь сюда белое и чёрное яйцо соответственно
[SerializeField] private GameObject whiteEgg;
[SerializeField] private GameObject blackEgg;
private void Update () {
    chance = Random.Range(0, 100);
    if(chance <= 75) {
        Instantiate(whiteEgg);
        spawnpointChance = Random.Range(0, 7);
        whiteEgg.transform.position = spawnpoints[spawnpointChance];
    else if (chance > 75) {
        Instantiate(blackEgg);
        spawnpointChance = Random.Range(0, 7);
        blackEgg.transform.position = spawnpoints[spawnpointChance];
}
}
} 
  
  