using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class console : MonoBehaviour {
[SerializeField]
public GameObject output ;
private string newtext = "";
private string sctext = "";
void Awake()
{
output.GetComponent<Text>().text ="loaded...";
}
void Update()
{
}
public void Text_Changed(string newText)
{
output.GetComponent<Text>().text ="1";
}
}