$('.background').mousemove(function(e) {
var x = (e.pageX * -1 / 5), y = (e.pageY * -1 / 5);
$(this).css('background-position', x + 'px ' + y + 'px');
});
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomArray(len, min, max, mid) {
const res = [];
let rand;
for (let i = 0; i < len; i++) {
if (Math.random() < 0.5) {
rand = getRandomInt(min, (max - min) / 2 + min - mid);
}
else {
rand = getRandomInt((max - min) / 2 + min + mid, max);
}
res.push(rand);
}
return res;
}
getRandomArray(10, 100, 1750, 30);
const notUniqueRevitids = data
.reduce((acc, obj) => {
if (acc[0].size === acc[0].add(obj.revitid).size) {
acc[1].add(obj.revitid);
}
return acc;
}, [new Set(), new Set()])[1];
const uniqueObj = data.filter(obj => !notUniqueRevitids.has(obj.revitid));
document.documentElement.addEventListener('mouseenter', (e) => {
console.log('ENTER')
});
brightness()
A CSS<percentage>
. Applies a linear multiplier to the drawing, making it appear brighter or darker. A value under 100% darkens the image, while a value over 100% brightens it. A value of 0% will create an image that is completely black, while a value of 100% leaves the input unchanged.