while score < 3:
enemy1.set_move(-150, -50, -200, -50)
enemy1.make_step()
enemy2.set_move(150, 35, 200, 35)
enemy2.make_step()
if player.is_collide(goal):
player.goto(0, -100)
score += 1
elif player.is_collide(enemy1) or player.is_collide(enemy2):
goal.hideturtle()
break
enemy1.hideturtle()
enemy2.hideturtle()
if self.distance(self.x_end, self.y_end) < self.step:
self.set_move(self.x_end, self.y_end, self.x_start, self.y_start)