• Как решить ошибку ExitCode=25 Unknown cook failure?

    @MaDeStudios Автор вопроса
    Txt файл нужен для текста ошибки на гугл диск добавлю можно будет посмотреть
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    mayton2019, получилось теперь пишет ExitCode=25 Unknown cook failure
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    mayton2019, вот
    LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Player/BP_PlayerCharacter.BP_PlayerCharacter
    LogSlate: Took 0.009152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
    LogWindowsTextInputMethodSystem: Display: IME system deactivated.
    LogWindowsTextInputMethodSystem: Display: IME system deactivated.
    LogUObjectHash: Compacting FUObjectHashTables data took 4.17ms
    LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
    LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms
    LogMainFrame: Project requires temp target (Text3D plugin is enabled)
    LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/etuhv/OneDrive/Документы/Unreal Projects/Kiwis_Toy_Store/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist.
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/etuhv/OneDrive/Документы/Unreal Projects/Kiwis_Toy_Store/Kiwis_Toy_Store.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/etuhv/OneDrive/Документы/Unreal Projects/Kiwis_Toy_Store/Kiwis_Toy_Store.uproject" -cook -stage -archive -archivedirect
    ory="D:/Games/Kiwi`s Toy Store" -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
    UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store\Kiwis_Toy_Store.uproject
    UATHelper: Packaging (Windows (64-bit)): Kiwis_Toy_Store.uproject requires a temporary target.cs to be generated (Text3D plugin is enabled)
    UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Kiwis_Toy_Store Win64 Shipping -Project="C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store\Kiwis_Toy_Store.uproject" "C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store\Kiwis_Toy_Store.uproject" -NoU
    BTMakefiles -remoteini="C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store" -skipdeploy -distribution -Manifest="C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\etuhv\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-Kiwis_Toy
    _Store-Win64-Shipping.txt"
    UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\etuhv\OneDrive\Документы\Unreal Projects\Kiwis_Toy_Store\Intermediate\Build\Manifest.xml
    UATHelper: Packaging (Windows (64-bit)): Building Kiwis_Toy_Store...
    UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30148 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade]
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/Bu.... (Previously: PCHUsageMode.UseSharedPCHs).
    UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in Kiwis_Toy_Store.Target.cs, and explicitly overriding settings that differ from the new defaults.
    UATHelper: Packaging (Windows (64-bit)): [Upgrade]
    UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 4 processes...
    UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
    UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: �� 㤠���� ������ 䠩� �஬������ ��� ���������: C:\Users\etuhv\OneDrive\�"�?��?�?��?�'�<\Unreal Projects\Kiwis_Toy_Store\Intermediate\Build\Win64\Kiwis_Toy_Store\Shipping\Core\SharedPCH.Core.h.pch: No such file or directory,
    UATHelper: Packaging (Windows (64-bit)): Took 16,1473183s to run UnrealBuildTool.exe, ExitCode=6
    UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\etuhv\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-Kiwis_Toy_Store-Win64-Shipping.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    mayton2019, не работает все равно ошибка
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    mayton2019, Нет это первая игра. Я вообще ребёнок
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    Файла нету где мне его взять? Как проверить можно ли доступиться к директории OneDrive? Как перенести из OneDrive в любое другое место?
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    Может быть ошибка тут? UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: �� 㤠���� ������ 䠩� �஬������ ��� ���������: C:\Users\etuhv\OneDrive\�"�?��?�?��?�'�<\Unreal Projects\Kiwis_Toy_Store\Intermediate\Build\Win64\Kiwis_Toy_Store\Shipping\Core\SharedPCH.Core.h.pch: No such file or directory,
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    Может быть ошибка тут? UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: �� 㤠���� ������ 䠩� �஬������ ��� ���������: C:\Users\etuhv\OneDrive\�"�?��?�?��?�'�<\Unreal Projects\Kiwis_Toy_Store\Intermediate\Build\Win64\Kiwis_Toy_Store\Shipping\Core\SharedPCH.Core.h.pch: No such file or directory,
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    Василий Банников, А как я перенесу unreal projects из папки документы?
  • Как исправить ошибку упаковки в UE4 unkown error?

    @MaDeStudios Автор вопроса
    Что такое ascii символы?