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  • Как исправить ошибку с2280 vc 2015?

    KpuTuK
    @KpuTuK Автор вопроса
    Код
    ////////////////////////////////////////////////////////////////////////////
    //	Created 	: 23.10.2008
    //	Author		: Dmitriy Iassenev
    //	Copyright (C) GSC Game World - 2009
    ////////////////////////////////////////////////////////////////////////////
    
    #ifndef XRAY_MATH_RECTANGLE_INLINE_H_INCLUDED
    #define XRAY_MATH_RECTANGLE_INLINE_H_INCLUDED
    
    #define TEMPLATE_SIGNATURE	template < typename vector_type >
    #define RECTANGLE			rectangle< vector_type >
    
    namespace xray {
    namespace math {
    
    TEMPLATE_SIGNATURE
    	inline RECTANGLE::rectangle()
    {
    }
    TEMPLATE_SIGNATURE
    inline RECTANGLE::~rectangle()
    {
    }
    TEMPLATE_SIGNATURE
    inline RECTANGLE::rectangle								( vector_type const& min, vector_type const& max ) :
    	min			( min ),
    	max			( max )
    {
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::zero						( )
    {
    	min			= max = vector_type ( type(0), type(0), type(0) );
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::invalidate					( )
    {
    	min			= vector_type ( +infinity, +infinity, +infinity );
    	max			= vector_type ( -infinity, -infinity, -infinity );
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator +=				( type value )
    {
    	min			-= value;
    	max			+= value;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator +=				( vector_type const& value )
    {
    	min			-= value;
    	max			+= value;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator -=				( type value )
    {
    	min			+= value;
    	max			-= value;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator -=				( vector_type const& value )
    {
    	min			+= value;
    	max			-= value;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator *=				( type value )
    {
    	RECTANGLE::vector_type		extents, center = this->center( extents );
    	extents		*= value;
    	min			= center - extents;
    	max			= center + extents;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator *=				( vector_type const& value )
    {
    	RECTANGLE::vector_type		extents, center = this->center( extents );
    	extents		*= value;
    	min			= center - extents;
    	max			= center + extents;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator /=				( type value )
    {
    	ASSERT		( !is_zero( value ) );
    
    	RECTANGLE::vector_type		extents, center = this->center( extents );
    	extents		/= value;
    	min			= center - extents;
    	max			= center + extents;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::operator /=				( vector_type const& value )
    {
    	RECTANGLE::vector_type		extents, center = this->center( extents );
    	extents		/= value;
    	min			= center - extents;
    	max			= center + extents;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::move						( vector_type const& value )
    {
    	min			+= value;
    	max			+= value;
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::modify						( vector_type const& position )
    {
    	min			= math::min( min, position );
    	max			= math::max( max, position );
    
    	return		( *this );
    }
    
    TEMPLATE_SIGNATURE
    inline RECTANGLE& RECTANGLE::modify						( rectangle const& other )
    {
    	modify		( other.min );
    	modify		( other.max );
    }
    
    TEMPLATE_SIGNATURE
    inline vector_type RECTANGLE::size						( ) const
    {
    	return		( max - min );
    }
    
    TEMPLATE_SIGNATURE
    inline typename RECTANGLE::type RECTANGLE::radius		( ) const
    {
    	return		( size( ).magnitude( )/type(2) );
    }
    
    TEMPLATE_SIGNATURE
    inline typename RECTANGLE::type RECTANGLE::volume		( ) const
    {
    	RECTANGLE::vector_type const size = this->size( );
    	return		( size.x*size.y*size.z );
    }
    
    TEMPLATE_SIGNATURE
    inline vector_type RECTANGLE::center					( ) const
    {
    	return		( ( min + max )/type(2) );
    }
    
    TEMPLATE_SIGNATURE
    inline vector_type RECTANGLE::center					( vector_type& size ) const
    {
    	size		= ( min - max )/type(2);
    	return		( min + size );
    }
    
    TEMPLATE_SIGNATURE
    inline bool	RECTANGLE::intersect						( rectangle const& other ) const
    {
    	return		( ( max >= other.min ) && ( min <= max ) );
    }
    
    TEMPLATE_SIGNATURE
    inline bool	RECTANGLE::contains							( vector_type const& position ) const
    {
    	return		( ( min <= position ) && ( max >= position ) );
    }
    
    TEMPLATE_SIGNATURE
    inline bool	RECTANGLE::contains							( rectangle const& other ) const
    {
    	return		( ( min <= other.min ) && ( max >= other.max  ) );
    }
    
    TEMPLATE_SIGNATURE
    inline bool	RECTANGLE::similar							( rectangle const& other ) const
    {
    	return		( min.similar( other.min ) && max.similar( other.max ) );
    }
    
    TEMPLATE_SIGNATURE
    inline vector_type RECTANGLE::vertex					( u32 index ) const
    {
    	ASSERT		( index < 4 );
    
    	switch ( index ) {
    		case 0 : return( vector_type ( min.x, min.y ) );
    		case 1 : return( vector_type ( min.x, max.y ) );
    		case 2 : return( vector_type ( max.x, min.y ) );
    		case 3 : return( vector_type ( max.x, max.y ) );
    		default: NODEFAULT(return vector_type( ));
    	}
    }
    
    TEMPLATE_SIGNATURE
    inline void	RECTANGLE::vertices							( vector_type ( &result )[ 4 ] ) const
    {
    	result[ 0 ]	= vector_type ( min.x, min.y );
    	result[ 1 ]	= vector_type ( min.x, max.y );
    	result[ 2 ]	= vector_type ( max.x, min.y );
    	result[ 3 ]	= vector_type ( max.x, max.y );
    }
    
    TEMPLATE_SIGNATURE
    inline bool	RECTANGLE::valid			( ) const
    {
    	return		( min.valid( ) && max.valid( ) );
    }
    
    TEMPLATE_SIGNATURE
    inline typename RECTANGLE::type RECTANGLE::width		( ) const
    {
    	ASSERT		( max.x >= min.x );
    	return		( max.x - min.x );
    }
    
    TEMPLATE_SIGNATURE
    inline typename RECTANGLE::type RECTANGLE::height		( ) const
    {
    	ASSERT		( max.y >= min.y );
    	return		( max.y - min.y );
    }
    
    #undef RECTANGLE
    #undef TEMPLATE_SIGNATURE
    
    #define TEMPLATE_SIGNATURE	template < typename vector_type >
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator +						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::type value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min - value;
    	result.max	= rectangle.max + value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator +						( typename math::rectangle<vector_type>::type value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min - value;
    	result.max	= rectangle.max + value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator +						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::vector_type const& value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min - value;
    	result.max	= rectangle.max + value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator +						( typename math::rectangle<vector_type>::vector_type const& value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min - value;
    	result.max	= rectangle.max + value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator -						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::type value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min + value;
    	result.max	= rectangle.max - value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator -						( typename math::rectangle<vector_type>::type value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min + value;
    	result.max	= rectangle.max - value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator -						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::vector_type const& value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min + value;
    	result.max	= rectangle.max - value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator -						( typename math::rectangle<vector_type>::vector_type const& value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min + value;
    	result.max	= rectangle.max - value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator *						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::type value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min * value;
    	result.max	= rectangle.max * value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator *						( typename math::rectangle<vector_type>::type value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min * value;
    	result.max	= rectangle.max * value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator *						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::vector_type const& value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min * value;
    	result.max	= rectangle.max * value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator *						( typename math::rectangle<vector_type>::vector_type const& value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min * value;
    	result.max	= rectangle.max * value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator /						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::type value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min / value;
    	result.max	= rectangle.max / value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator /						( typename math::rectangle<vector_type>::type value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min / value;
    	result.max	= rectangle.max / value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator /						( math::rectangle<vector_type> const& rectangle, typename math::rectangle<vector_type>::vector_type const& value )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min / value;
    	result.max	= rectangle.max / value;
    	return		( result );
    }
    
    TEMPLATE_SIGNATURE
    inline math::rectangle<vector_type>	operator /						( typename math::rectangle<vector_type>::vector_type const& value, math::rectangle<vector_type> const& rectangle )
    {
    	math::rectangle<vector_type>	result;
    	result.min	= rectangle.min / value;
    	result.max	= rectangle.max / value;
    	return		( result );
    }
    
    } // namespace math
    } // namespace xray
    
    #undef TEMPLATE_SIGNATURE
    
    #endif // #ifndef XRAY_MATH_RECTANGLE_INLINE_H_INCLUDED
  • Один "многофункциональный" метод или несколько?

    KpuTuK
    @KpuTuK Автор вопроса
    Это будет Open Sourse проект, а точнее фреймворк. Пока реализованно как во 2ом случае но если сделать как в 1ом варианте то количество методов класса возрастет до 40 и более