using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestructibleObject : MonoBehaviour
{
void OnMouseDown()
{
Destroy(gameObject);
}
}
public bool IsRemove;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddComponent : MonoBehaviour {
public GameObject buildingCamera;
Rigidbody rig;
void Start()
{
buildingCamera = GameObject.FindGameObjectWithTag("MainCamera");
}
void Update ()
{
BuildingSystem BS = buildingCamera.GetComponent<BuildingSystem>();
if (BS.IsRemove)
{
if (rig == null)
{
rig = gameObject.AddComponent<Rigidbody>();
rig.constraints = RigidbodyConstraints.FreezeAll;
}
}
if (!BS.IsRemove)
{
if (rig != null)
Destroy(rig);
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingHUB : MonoBehaviour {
public GameObject buildingCamera;
public GameObject currentPreview;
BuildingSystem buildingSystem;
void Start()
{
buildingSystem = buildingCamera.GetComponent<BuildingSystem>();
}
void Update ()
{
currentPreview = buildingSystem.currentpreview.gameObject;
if (buildingSystem.IsBuilding && Input.GetKeyDown(KeyCode.Delete))
{
ToRemove();
}
if (buildingSystem.IsRemove && Input.GetKeyDown(KeyCode.Escape))
{
RemoveToEscape();
}
}
public void ToRemove()
{
buildingSystem.IsRemove = true;
buildingSystem.IsBuilding = false;
currentPreview.SetActive(false);
}
public void RemoveToEscape()
{
buildingSystem.IsRemove = false;
buildingSystem.IsBuilding = true;
currentPreview.SetActive(true);
}
}