Как устаранить ошибку в python?

моя игра:
from tkinter import *
import random
import time
class Game:
 def __init__(self):
    self.tk = Tk()
    self.tk.title("Містер Руки-палички біжить до виходу")
    self.tk.resizable(0, 0)
    self.tk.wm_attributes("-topmost", 1)
    self.canvas = Canvas(self.tk, width=500, height=500, \
    highlightthickness=0)
    self.canvas.pack()
    self.tk.update()
    self.canvas_height = 500
    self.canvas_width = 500
    self.bg = PhotoImage(file="c:\\cer.gif")
    w = self.bg.width()
    h = self.bg.height()
    for x in range(0, 5):
        for y in range(0, 5):
             self.canvas.create_image(x * w, y * h, \
    image=self.bg, anchor='nw')
    self.sprites = []
    self.running = True

 def mainloop(self):
     while 1:
         if self.running == True:
             for sprite in self.sprites:
                 sprite.move()
         self.tk.update_idletasks()
         self.tk.update()
         time.sleep(0.01)

class Coords:
    def __init__(self, x1=0, y1=0, x2=0, y2=0):
        self.x1 = x1
        self.y1 = y1
        self.x2 = x2
        self.y2 = y2

def within_x(co1, co2):
    if(co1.x1 > co2.x1 and co1.x1 < co2.x2)\
              or(co1.x2 > co2.x1 and co1.x2 < co2.x2)\
              or(co2.x1 > co1.x1 and co2.x1 < co1.x2)\
              or(co2.x2 > co1.x1 and co2.x2 < co1.x2):
        return True
    else:
        return False

def within_y(co1, co2):
    if(co1.y1 > co2.y1 and co1.y1 < co2.y2)\
              or(co1.y2 > co2.y1 and co1.y2 < co2.y2)\
              or(co2.y1 > co1.y1 and co2.y1 < co1.y2)\
              or(co2.y2 > co1.y1 and co2.y2 < co1.y2):
        return True
    else:
        return False

def collided_left(co1, co2):
    if within_y(co1, co2):
        if co1.x1 <= co2.x2 and co1.x1 >= co2.x1:
            return True
    return False

def collided_right(co1, co2):
    if within_y(co1, co2):
        if co1.x2 >= co2.x2 and co1.x2 <= co2.x2:
            return True
    return False

def collided_top(co1, co2):
    if within_x(co1, co2):
        if co1.y1 <= co2.y2 and co1.y1 >= co2.y1:
            return True
    return False

def collided_bottom(y, co1, co2):
    if within_x(co1, co2):
        y_calc = co1.y2 + y
        if y_calc >= co2.y1 and y_calc <= co2.y2:
            return True
    return False
class Sprite:
    def _init_(self, game):
        self.game = game
        self.endgame = False
        self.coordinates = None

    def move(self):
        pass

    def coords(self):
        return self.coordinates

class PlatformSprite(Sprite):
    def __init__(self, game, photo_image, x, y, widlh, height):
        Sprite._init_(self, game)
        self.photo_image = photo_image
        self.image = game.canvas.create_image(x, y, image=self.photo_image, anchor='nw')
        self.coordinates = Coords(x, y, x + widlh, y + height)
class StickFigureSprite(Sprite):
    def __init__(self, game):
        Sprite.__init__(self, game)
        try:
            pass
        except NotFoundError:
            print("r")
        self.images_left = [
            PhotoImage(file='c:\\L 1.png'),
            PhotoImage(file='c:\\L 2.png'),
            PhotoImage(file='c:\\L 3.png')
        ]
        self.images_right = [
            PhotoImage(file='c:\\r 1.png'),
            PhotoImage(file='c:\\r 2.png'),
            PhotoImage(file='c:\\r 3.png')
        ]
        self.image = game.canvas.create_image(200, 470, image=self.images_left[0], anchor='nw')
        self.x = -2
        self.y = 0
        self.current_image = 0
        self.current_image_add = 1
        self.jump_count = 0
        self.last_time = time.time()
        self.coordinates = Coords()
        game.canvas.bind_all('<KeyPress-Left>', self.turn_left)
        game.canvas.bind_all('<KeyPress-Right>', self.turn_right)        
        game.canvas.bind_all('<space>', self.jump)

    def turn_left (self, evt):
        if self.y == 0:
            self.x = -2

    def turn_rigth(self, evt):
        if self.y == 0:
            self.x = 2

    def jump(self, evt):
        if self.y == 0:
            self.y = -4
            self.jump_count = 0

    def animate(self):
        if self.x != 0 and self.y == 0:
            if time.time() - self.last_time > 0.1:
                self.last.time = time.time()
                self.current_image += self.current_image_add
                if self.current_image >= 2:
                    self.current_image_add = -1
                if self.current_image <= 0:
                    self.current_image_add = 1
        if self.x < 0:
            if self.y != 0:
                self.game.canvas.itemconfig(self.image, \
                        image=self.images_left[2])
            else:
                self.game.canvas.itemconfig(self.image, \
                                            image=self.images_left[
                                                self.current_image])
        elif self.x > 0:
            if self.y != 0:
                self.game.canvas.itemconfig(self.image, \
                                            image=self.images_right[2])
            else:
                self.game.canvas.itemconfig(self.image, \
                                            image=self.images_right[ \
                                                    self.current_image])

    def coords(self):
        xy = self.game.canvas.coords(self.image)
        self.coordinates.x1 = xy[0]
        self.coordinates.y1 = xy[1]
        self.coordinates.x2 = xy[0] + 27
        self.coordinates.y2 = xy[1] +30
        return self.coordinates 

    def move(self):
        self.animate()
        if self.y < 0:
            self.jump_count += 1
            if self.jump_count > 20:
                self.y = 4
        if self.y > 0:
            self.jump_count -= 1
        co = self.coords()
        left = True
        right = True
        top = True
        bottom = True
        falling = True
        if self.y > 0 and co.y2 >= self.game.canvas_height:
            self.y = 0
            bottom = False
        elif self.y < 0 and co.y1 <= 0:
            self.y = 0
            top = False
        if self.x > 0 and co.x2 >= self.game.canvas_width:
            self.x = 0
            right = False
        elif self.x < 0 and co.x1 <= 0:
            self.x = 0
            lelf = False
        for sprite in self.game.sprites:
            if sprite == self:
                continue
            sprite_co = sprite.coords()
            if top and self.y < 0 and collided_top(co, sprite_co):
                self.y = -self.y
                top = False
            if bottom and self.y > 0 and collided_bottom(self.y, \
                    co, sprite_co):
                self.y = sprite_co.y1 - co.y2
                if self.y < 0:
                    self.y = 0
                bottom = False
                top = False
            if bottom and falling and self.y == 0 \
               and co.y2 < self.game/canvas_height \
               and collided_bottom(1, co, srite_co):
                falling = False
            if left and self.x < 0 and collided_left(co, \
                    sprite_co):
                self.x = 0
                left = False
            if right and self.x > 0 and collided_right(co, \
                    sprite_co):
                self.x = 0
                right = False
        if falling and bottom and self.y == 0 \
                and co.y2 < self.game.canvas_height:
            self.y = 4
        self.game.canvas.move(self.image, self.x, self.y)
        
g = Game()
platform1 = PlatformSprite(g, PhotoImage(file="c:\\platform3.png"), 0, 480, 100, 10)
platform2 = PlatformSprite(g, PhotoImage(file="c:\\platform3.png"), 150, 440, 100, 10)
platform3 = PlatformSprite(g, PhotoImage(file="c:\\platform3.png"), 300, 400, 100, 10)
platform4 = PlatformSprite(g, PhotoImage(file="c:\\platform2.png"), 300, 160, 66, 10)
platform5 = PlatformSprite(g, PhotoImage(file="c:\\platform2.png"), 175, 350, 66, 10)
platform6 = PlatformSprite(g, PhotoImage(file="c:\\platform2.png"), 50, 300, 66, 10)
platform7 = PlatformSprite(g, PhotoImage(file="c:\\platform2.png"), 170, 120, 66, 10)
platform8 = PlatformSprite(g, PhotoImage(file="c:\\platform2.png"), 45, 60, 66, 10)
platform9 = PlatformSprite(g, PhotoImage(file="c:\\platform1.png"), 170, 250, 66, 10)
platform10 = PlatformSprite(g, PhotoImage(file="c:\\platform1.png"), 230, 200, 66, 10)
g.sprites.append(platform1)
g.sprites.append(platform2)
g.sprites.append(platform3)
g.sprites.append(platform4)
g.sprites.append(platform5)
g.sprites.append(platform6)
g.sprites.append(platform7)
g.sprites.append(platform8)
g.sprites.append(platform9)
g.sprites.append(platform10)
sf = StickFigureSprite(g)
g.sprites.append(sf)
g.mainloop()

ошибка:
Traceback (most recent call last):
File "C:\Users\Oksana\Desktop\рома\нешкільнісправи\програмування\pyton\программи\готов — копия.py", line 256, in
sf = StickFigureSprite(g)
File "C:\Users\Oksana\Desktop\рома\нешкільнісправи\програмування\pyton\программи\готов — копия.py", line 104, in __init__
Sprite.__init__(self, game)
TypeError: object.__init__() takes exactly one argument (the instance to initialize)
как ее исправить?
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Решения вопроса 1
@o5a
_init_ и __init__ разные вещи
Ответ написан
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