void Awake()
{
sympathy = PlayerPrefs.GetInt("sympathy", 0);
allSympathies = PlayerPrefs.GetInt("allSympathies", 0);
sympathyBonus = PlayerPrefs.GetInt("sympathyBonus", 1);
}
private void OnApplicationQuit()
{
PlayerPrefs.SetInt("sympathy", sympathy);
PlayerPrefs.SetInt("allSympathies", allSympathies);
PlayerPrefs.SetInt("sympathyBonus", sympathyBonus);
}