export enum EnemiesTypes {
BEAST = "BEAST",
UNDEAD = "UNDEAD",
FLYING = "FLYING",
DRAGON = "DRAGON",
FIEND = "FIEND",
HUMANOID = "HUMANOID",
MACHINE = "MACHINE",
PLANT = "PLANT",
FLAN = "FLAN",
STONE = "STONE",
HEAVY = "HEAVY"
};
export interface EnemyCharacteristics {
type: // что тут дописать?
}