var circle = function() {
ctx.beginPath()
ctx.arc(100,100,5,0,Math.PI*2,false)
ctx.stroke()
}
var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d")
circle()
var circle;
var canvas;
var ctx;
circle = function() {
ctx.beginPath()
ctx.arc(100,100,5,0,Math.PI*2,false)
ctx.stroke()
}
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
circle();