mckruasan
@mckruasan
Junior Python, Html, CSS

Почему Unity выдаёт ошибки CS0103 и CS0029?

Выдает 3 вот такие ошибки:

6509cf150acec678548835.png
Код
using UnityEngine;

public class Door : MonoBehaviour
{
	public enum open_type_ENUM {rot_to_open, move_to_open}
	public open_type_ENUM open_type;
	public enum door_axis_ENUM {X, Y, Z}
	public door_axis_ENUM door_axis;
	public bool only_open;

	public bool can_be_opened_now;
	private bool is_open;
	public float open_speed = 150f;
	public float open_dist_or_angle = 140f;
	public AudioSource move_or_rot_sound;
	public AudioSource open_sound;
	public AudioSource close_sound;
	public AudioSource not_opening_sound;
	public GameObject door_handle;
	public enum handle_axis_ENUM {X, Y, Z}
	public handle_axis_ENUM handle_axis;
	public float handle_rot_angle = -45f;
	private Quaternion start_rot;
	private float start_dist_or_angle;
	private bool open_close_ON;
	public GameObject interaction_image;

	void Start ()
	{
		if(open_type == open_type_ENUM.move_to_open)
		{
			if(door_axis == door_axis_ENUM.X) start_dist_or_angle = transform.localPosition.x;
			else if(door_axis == door_axis_ENUM.Y) start_dist_or_angle = transform.localPosition.y;
			else if(door_axis == door_axis_ENUM.Z) start_dist_or_angle = transform.localPosition.z;
		}
		else
		{
			if(door_axis == door_axis_ENUM.X) start_dist_or_angle = transform.localEulerAngles.x;
			else if(door_axis == door_axis_ENUM.Y) start_dist_or_angle = transform.localEulerAngles.y;
			else if(door_axis == door_axis_ENUM.Z) start_dist_or_angle = transform.localEulerAngles.z;
		}
		if(door_handle) start_rot = door_handle.transform.localRotation;
	}

	void OnMouseEnter()
	{
		if(gameObject.tag == "Door") interaction_image.SetActive(true);
	}

	void OnMouseExit()
	{
		if(gameObject.tag == "Door") interaction_image.SetActive(false);
	}

	void OnMouseDown()
	{
		if(gameObject.tag == "Door")
		{
			if(door_handle)
			{
				if(handle_axis == handle_axis_ENUM.X) door_handle.transform.localRotation = Quaternion.Euler(handle_rot_angle, 0f, 0f);
				else if(handle_axis == handle_axis_ENUM.Y) door_handle.transform.localRotation = Quaternion.Euler(0f, handle_rot_angle, 0f);
				else if(handle_axis == handle_axis_ENUM.Z) door_handle.transform.localRotation = Quaternion.Euler(0f, 0f, handle_rot_angle);
			}
			Open_close();
		}
	}

	void OnMouseUp()
	{
		if(door_handle) door_handle.transform.localRotation = handle_start_rot;
	}

	void Update()
	{
		if(open_close_ON)
		{
			if(is_open)
			{
				if(open_type == open_type_ENUM.move_to_open)
				{
					if(door_axis = door_axis_ENUM.X) // 85
					{
						float posX = Mathf.MoveTowards(transform.localPosition.x, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(posX, transform.localPosition.y, transform.localPosition.z);
						if(transform.localPosition.x == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Y)
					{
						float posY = Mathf.MoveTowards(transform.localPosition.y, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(transform.localPosition.x, posY, transform.localPosition.z);
						if(transform.localPosition.y == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Z)
					{
						float posZ = Mathf.MoveTowards(transform.localPosition.z, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, posZ);
						if(transform.localPosition.z == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
				}
				else
				{
					if(door_axis == door_axis_ENUM.X)
					{
						float angleX = Mathf.MoveTowardsAngle(transform.localEulerAngles.x, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(angleX, 0, 0);
						if(transform.localEulerAngles.x == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Y)
					{
						float angleY = Mathf.MoveTowardsAngle(transform.localEulerAngles.y, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(0, angleY, 0);
						if(transform.localEulerAngles.y == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
					else if(door_axis = door_axis_ENUM.Z)
					{
						float angleZ = Mathf.MoveTowardsAngle(transform.localEulerAngles.z, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(0, 0, angleZ);
						if(transform.localEulerAngles.z == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
					}
				}
			}
			else
			{
				if(open_type == open_type_ENUM.move_to_open)
				{
					if(door_axis == door_axis_ENUM.X)
					{
						float posX = Mathf.MoveTowards(transform.localPosition.x, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(posX, transform.localPosition.y, transform.localPosition.z);
						if(transform.localPosition.x == start_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Y)
					{
						float posY = Mathf.MoveTowards(transform.localPosition.y, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(transform.localPosition.x, posY, transform.localPosition.z);
						if(transform.localPosition.y == start_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Z)
					{
						float posZ = Mathf.MoveTowards(transform.localPosition.z, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, posZ);
						if(transform.localPosition.z == start_dist_or_angle) Stop_open_close();
					}
				}
				else
				{
					if(door_axis == door_axis_ENUM.X)
					{
						float angleX = Mathf.MoveTowardsAngle(transform.localEulerAngles.x, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(angleX, 0, 0);
						if(transform.localEulerAngles.x == start_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Y)
					{
						float angleY = Mathf.MoveTowardsAngle(transform.localEulerAngles.y, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(0, angleY, 0);
						if(transform.localEulerAngles.y == start_dist_or_angle) Stop_open_close();
					}
					else if(door_axis == door_axis_ENUM.Z)
					{
						float angleZ = Mathf.MoveTowardsAngle(transform.localEulerAngles.z, start_dist_or_angle, open_speed * Time.deltaTime);
						transform.localEulerAngles = new Vector3(0, 0, angleZ);
						if(transform.localEulerAngles.z == start_dist_or_angle) Stop_open_close();
					}
				}
			}
		}
	}
	public void Open_close()
	{
		if(can_be_opened_now)
		{
			if(move_or_rot_sound) move_or_rot_sound.Play();
			open_close_ON = true;
			if(is_open) is_open = false;
			else
			{
				is_open = true;
				if(open_sound) open_sound.Play();
				if(only_open)
				{
					gameObject.tag = "Untagged";
					interaction_image.SetActive(false);
				}
			}
		}
		else
		{
			if(not_opening_sound) not_opening_sound.Play();
			print("закрыто!");
		}
	}
	
	void Stop_open_close()
	{
		open_close_ON = false;
		if(move_or_rot_sound) move_or_rot_sound.Stop();
		if(close_sound && !is_open) close_sound.Play();
	}
}
  • Вопрос задан
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Решения вопроса 1
vabka
@vabka Куратор тега C#
Токсичный шарпист
Ну давай на конкретных примерах:
void OnMouseUp()
  {
    if(door_handle) door_handle.transform.localRotation = handle_start_rot;
  }

Вот тут у тебя используется handle_start_rot, но при этом у тебя нет полей с таким именем. Что ты на самом деле хотел использовать?
Тут либо опечатка, либо ты забыл поле добавить, либо хотел использовать что-то из другого класса, верно?

Далее:
if(door_axis = door_axis_ENUM.X) // 85
          {
            float posX = Mathf.MoveTowards(transform.localPosition.x, start_dist_or_angle, open_speed * Time.deltaTime);
            transform.localPosition = new Vector3(posX, transform.localPosition.y, transform.localPosition.z);
            if(transform.localPosition.x == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
          }

Тут очевидно, что ошибка в том что у тебя один знак равно, а должно быть два, тк ты явно хотел сделать сравнение, а не присваивание, по аналогии с соседними ветками if-else

Далее:
else if(door_axis = door_axis_ENUM.Z)
          {
            float angleZ = Mathf.MoveTowardsAngle(transform.localEulerAngles.z, start_dist_or_angle + open_dist_or_angle, open_speed * Time.deltaTime);
            transform.localEulerAngles = new Vector3(0, 0, angleZ);
            if(transform.localEulerAngles.z == start_dist_or_angle + open_dist_or_angle) Stop_open_close();
          }


То же самое.

Что какой из этих пунктов был тебе не понятен, когда ты перечитывал код и почему?
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