<?php
namespace xPaw;
class MinecraftPing
{
private $Socket;
private $ServerAddress;
private $ServerPort;
private $Timeout;
public function __construct( $Address, $Port = 25565, $Timeout = 2, $ResolveSRV = true )
{
$this->ServerAddress = $Address;
$this->ServerPort = (int)$Port;
$this->Timeout = (int)$Timeout;
if( $ResolveSRV )
{
$this->ResolveSRV();
}
$this->Connect( );
}
public function __destruct( )
{
$this->Close( );
}
public function Close( )
{
if( $this->Socket !== null )
{
fclose( $this->Socket );
$this->Socket = null;
}
}
public function Connect( )
{
$connectTimeout = $this->Timeout;
$this->Socket = @fsockopen( $this->ServerAddress, $this->ServerPort, $errno, $errstr, $connectTimeout );
if( !$this->Socket )
{
$this->Socket = null;
throw new MinecraftPingException( "Failed to connect or create a socket: $errno ($errstr)" );
}
// Set Read/Write timeout
stream_set_timeout( $this->Socket, $this->Timeout );
}
public function Query( )
{
$TimeStart = microtime(true); // for read timeout purposes
// See http://wiki.vg/Protocol (Status Ping)
$Data = "\x00"; // packet ID = 0 (varint)
$Data .= "\x04"; // Protocol version (varint)
$Data .= Pack( 'c', StrLen( $this->ServerAddress ) ) . $this->ServerAddress; // Server (varint len + UTF-8 addr)
$Data .= Pack( 'n', $this->ServerPort ); // Server port (unsigned short)
$Data .= "\x01"; // Next state: status (varint)
$Data = Pack( 'c', StrLen( $Data ) ) . $Data; // prepend length of packet ID + data
fwrite( $this->Socket, $Data ); // handshake
fwrite( $this->Socket, "\x01\x00" ); // status ping
$Length = $this->ReadVarInt( ); // full packet length
if( $Length < 10 )
{
return FALSE;
}
fgetc( $this->Socket ); // packet type, in server ping it's 0
$Length = $this->ReadVarInt( ); // string length
$Data = "";
do
{
if (microtime(true) - $TimeStart > $this->Timeout)
{
throw new MinecraftPingException( 'Server read timed out' );
}
$Remainder = $Length - StrLen( $Data );
$block = fread( $this->Socket, $Remainder ); // and finally the json string
// abort if there is no progress
if (!$block)
{
throw new MinecraftPingException( 'Server returned too few data' );
}
$Data .= $block;
} while( StrLen($Data) < $Length );
if( $Data === FALSE )
{
throw new MinecraftPingException( 'Server didn\'t return any data' );
}
$Data = JSON_Decode( $Data, true );
if( JSON_Last_Error( ) !== JSON_ERROR_NONE )
{
if( Function_Exists( 'json_last_error_msg' ) )
{
throw new MinecraftPingException( JSON_Last_Error_Msg( ) );
}
else
{
throw new MinecraftPingException( 'JSON parsing failed' );
}
return FALSE;
}
return $Data;
}
public function QueryOldPre17( )
{
fwrite( $this->Socket, "\xFE\x01" );
$Data = fread( $this->Socket, 512 );
$Len = StrLen( $Data );
if( $Len < 4 || $Data[ 0 ] !== "\xFF" )
{
return FALSE;
}
$Data = SubStr( $Data, 3 ); // Strip packet header (kick message packet and short length)
$Data = iconv( 'UTF-16BE', 'UTF-8', $Data );
// Are we dealing with Minecraft 1.4+ server?
if( $Data[ 1 ] === "\xA7" && $Data[ 2 ] === "\x31" )
{
$Data = Explode( "\x00", $Data );
return Array(
'HostName' => $Data[ 3 ],
'Players' => IntVal( $Data[ 4 ] ),
'MaxPlayers' => IntVal( $Data[ 5 ] ),
'Protocol' => IntVal( $Data[ 1 ] ),
'Version' => $Data[ 2 ]
);
}
$Data = Explode( "\xA7", $Data );
return Array(
'HostName' => SubStr( $Data[ 0 ], 0, -1 ),
'Players' => isset( $Data[ 1 ] ) ? IntVal( $Data[ 1 ] ) : 0,
'MaxPlayers' => isset( $Data[ 2 ] ) ? IntVal( $Data[ 2 ] ) : 0,
'Protocol' => 0,
'Version' => '1.3'
);
}
private function ReadVarInt( )
{
$i = 0;
$j = 0;
while( true )
{
$k = @fgetc( $this->Socket );
if( $k === FALSE )
{
return 0;
}
$k = Ord( $k );
$i |= ( $k & 0x7F ) << $j++ * 7;
if( $j > 5 )
{
throw new MinecraftPingException( 'VarInt too big' );
}
if( ( $k & 0x80 ) != 128 )
{
break;
}
}
return $i;
}
private function ResolveSRV()
{
if( ip2long( $this->ServerAddress ) !== false )
{
return;
}
$Record = dns_get_record( '_minecraft._tcp.' . $this->ServerAddress, DNS_SRV );
if( empty( $Record ) )
{
return;
}
if( isset( $Record[ 0 ][ 'target' ] ) )
{
$this->ServerAddress = $Record[ 0 ][ 'target' ];
}
if( isset( $Record[ 0 ][ 'port' ] ) )
{
$this->ServerPort = $Record[ 0 ][ 'port' ];
}
}
}