У меня Unity 2019г.
Вот код:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed;
public float jumpForce;
private float moveInput;
private Rigidbody2D rb;
private bool facingRight = true;
private void start()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if (facingRight == false && moveInput > 0) Flip();
else if(facingRight == true && moveInput < 0) Flip();
}
void Flip () {
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
}
И ошибка: NullReferenceException: Object reference not set to an instance of an object
PlayerController.FixedUpdate () (at Assets/scripts/PlayerController.cs:22).
Как решить?