private Dictionary<GameObject, float> Obj = new Dictionary<GameObject, float>();
Test1 => 20.19379
Test2 => 5.57432
Test3 => 1.34311
Test4 => 10.84457
...............
Test3 => 1.34311
Test2 => 5.57432
Test4 => 10.84457
Test1 => 20.19379
...............