object.elem //(object = {elem: value})
object[elem] //(object = {elem: value})
object.method() (object = {method: ()=>{return true}})
object.method().method2()
keys = pygame.keys.get_pressed()
if keys[pygame.K_RIGHT] and keys[pygame.K_LEFT]:
move_fullcube = left
right_pressed = False
one_pressed = False
for event in pygame.event.get():
if event.type==KEYDOWN:
if event.key==K_RIGHT:
right_pressed = True
if event.key==K_1:
right_pressed = True