x1 += x1_change
y1 += y1_change
dis.fill(white)
pygame.draw.rect(dis, black, [x1, y1, 10, 10])
pygame.display.update()
clock.tick(30)
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
x1 += x1_change
y1 += y1_change
dis.fill(white)
pygame.draw.rect(dis, black, [x1, y1, 10, 10])
pygame.display.update()
clock.tick(30)
for event in pg.event.get():
, из-за этого не обрабатываются корректно нажатия на кнопки.while running:
clock.tick(60)
mouse = pg.mouse.get_pos()
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if game_over:
if event.type == pg.MOUSEBUTTONDOWN:
if WIDTH / 3 <= mouse[0] <= WIDTH / 3 + WIDTH_BUTT0N and HEIGHT / 2.5 <= mouse[1] <= HEIGHT / 2.5 + HEIGHT_BUTTON:
game_over = False
else:
if event.type == pg.KEYDOWN and generation_happen == 1:
if event.key == pg.K_LEFT:
board = move_left(board)
if event.key == pg.K_UP:
board = move_up(board)
if event.key == pg.K_DOWN:
board = move_down(board)
if event.key == pg.K_RIGHT:
board = move_right(board)
time = 0
generation_happen = 0
if not game_over:
if time is not None:
time += 1
if is_terminal(board):
game_over = True
if time is not None and time >= 10:
generation_2_or_4(board)
time = None
generation_happen = 1
screen.fill(BACK)
for row in range(4):
for column in range(4):
COLOR = colors[board[row][column]]
x_play_cell = column * size_of_cell + (column + 1) * margin
y_play_cell = row * size_of_cell + (row + 1) * margin
pg.draw.rect(screen, COLOR, (x_play_cell, y_play_cell, size_of_cell, size_of_cell))
if board[row][column] != 0:
text = font.render(str(board[row][column]), True, BLACK)
screen.blit(text, (35 + x_play_cell, y_play_cell + 25))
else:
screen.fill(BACK)
pg.draw.rect(screen, WHITE, [WIDTH / 3, HEIGHT / 2.5, WIDTH_BUTT0N, HEIGHT_BUTTON])
screen.blit(text, (WIDTH / 3, HEIGHT / 2.5))
pg.display.flip()
pg.quit()
width
, height
, наверное, не лучшая идея. Надо подстраивать под разрешение монитора, там где её запустили. Я, запустив, например, не увидел счётчик про который вы говорите.count_lifes
должна быть глобальной. Сейчас вы её обнуляете в цикле, каждый тик. pygame.mixer.music.unload()
import os
import pygame
import time
sound_place = r"C:\Users\ghostiki\Desktop\test.ogg"
pygame.mixer.init()
pygame.mixer.music.load(sound_place)
pygame.mixer.music.play()
while pygame.mixer.music.get_busy():
time.sleep(1)
pygame.mixer.music.unload()
os.remove(r"C:\Users\ghostiki\Desktop\test.ogg")