#include "Ы.h"
int main(int argc, char* argv []) {
    SDL_Init(0x00000001 | 0x00000010 | 0x00000020 | 0x00004000 | 0x00000200 | 0x00001000 | 0x00002000);
    SDL_Window* window = SDL_CreateWindow("Title", 0x1FFF0000, 0x1FFF0000, 640, 320, SDL_WINDOW_SHOWN);
    SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
    SDL_Event event;
    bool run = true;
    while (run) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_QUIT:
                    run = false;
                    break;
            }
        }
        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
        SDL_RenderClear(renderer);
        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
        SDL_RenderDrawLine(renderer, 0, 0, 200, 100);
        SDL_RenderPresent(renderer);
    }
SDL_DestroyWindow(window);
    SDL_DestroyRenderer(renderer);
    SDL_Quit();
    return 0;
}while (SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_QUIT:
                    run = false;
                    break;
                case SDL_KEYDOWN:
                    break;
                case SDL_KEYUP:
                    break;
                case SDL_MOUSEBUTTONDOWN:
                    break;
                case SDL_MOUSEBUTTONUP:
                    break;
            }
        }SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDrawLine(renderer, 0, 0, 200, 100);
SDL_RenderPresent(renderer);