=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 650M/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 352.63
=======================================================
[build] use-vbo=false: FPS: 4449 FrameTime: 0.225 ms
[build] use-vbo=true: FPS: 4487 FrameTime: 0.223 ms
[texture] texture-filter=nearest: FPS: 3570 FrameTime: 0.280 ms
[texture] texture-filter=linear: FPS: 3535 FrameTime: 0.283 ms
[texture] texture-filter=mipmap: FPS: 3757 FrameTime: 0.266 ms
[shading] shading=gouraud: FPS: 3349 FrameTime: 0.299 ms
[shading] shading=blinn-phong-inf: FPS: 3357 FrameTime: 0.298 ms
[shading] shading=phong: FPS: 3325 FrameTime: 0.301 ms
[bump] bump-render=high-poly: FPS: 2353 FrameTime: 0.425 ms
[bump] bump-render=normals: FPS: 4541 FrameTime: 0.220 ms
[bump] bump-render=height: FPS: 4434 FrameTime: 0.226 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2622 FrameTime: 0.381 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1830 FrameTime: 0.546 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3770 FrameTime: 0.265 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1196 FrameTime: 0.836 ms
[desktop] effect=shadow:windows=4: FPS: 1714 FrameTime: 0.583 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1073 FrameTime: 0.932 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1169 FrameTime: 0.855 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1134 FrameTime: 0.882 ms
[ideas] speed=duration: FPS: 3216 FrameTime: 0.311 ms
[jellyfish] <default>: FPS: 1884 FrameTime: 0.531 ms
[terrain] <default>: FPS: 239 FrameTime: 4.184 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3391 FrameTime: 0.295 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3279 FrameTime: 0.305 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3379 FrameTime: 0.296 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3315 FrameTime: 0.302 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3256 FrameTime: 0.307 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3310 FrameTime: 0.302 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3310 FrameTime: 0.302 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3293 FrameTime: 0.304 ms
=======================================================
glmark2 Score: 2917
=======================================================
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 650M/PCIe/SSE2
GL_VERSION: 4.4.0 NVIDIA 340.96
=======================================================
[build] use-vbo=false: FPS: 968 FrameTime: 1.033 ms
[build] use-vbo=true: FPS: 971 FrameTime: 1.030 ms
[texture] texture-filter=nearest: FPS: 964 FrameTime: 1.037 ms
[texture] texture-filter=linear: FPS: 976 FrameTime: 1.025 ms
[texture] texture-filter=mipmap: FPS: 923 FrameTime: 1.083 ms
[shading] shading=gouraud: FPS: 661 FrameTime: 1.513 ms
[shading] shading=blinn-phong-inf: FPS: 637 FrameTime: 1.570 ms
[shading] shading=phong: FPS: 602 FrameTime: 1.661 ms
[bump] bump-render=high-poly: FPS: 650 FrameTime: 1.538 ms
[bump] bump-render=normals: FPS: 1051 FrameTime: 0.951 ms
[bump] bump-render=height: FPS: 1074 FrameTime: 0.931 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 760 FrameTime: 1.316 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 672 FrameTime: 1.488 ms
[pulsar] light=false:quads=5:texture=false: FPS: 824 FrameTime: 1.214 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 539 FrameTime: 1.855 ms
[desktop] effect=shadow:windows=4: FPS: 705 FrameTime: 1.418 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 535 FrameTime: 1.869 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 532 FrameTime: 1.880 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 556 FrameTime: 1.799 ms
[ideas] speed=duration: FPS: 802 FrameTime: 1.247 ms
[jellyfish] <default>: FPS: 395 FrameTime: 2.532 ms
[terrain] <default>: FPS: 116 FrameTime: 8.621 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 538 FrameTime: 1.859 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 517 FrameTime: 1.934 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 526 FrameTime: 1.901 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 491 FrameTime: 2.037 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 488 FrameTime: 2.049 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 467 FrameTime: 2.141 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 467 FrameTime: 2.141 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 457 FrameTime: 2.188 ms
=======================================================
glmark2 Score: 662
=======================================================