• Как сделать двойной прыжок в юнити3д для андроид?

    @Kelni Автор вопроса
    спасибо,но я уже сделал
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class Player : MonoBehaviour
    {
        private float moveInput;
        private bool facingRight = true;
       
        public FixedTouchField touchField;
        public Joystick joystick;
    
        [SerializeField] private int jump;
        [SerializeField] private int jumpCount;
        [SerializeField] private int jumpCountMax;
    
        Rigidbody rb;
        float xMov;
        float zMov;
    
        float yRot;
        public int speed = 5;
    
    
        private void Start()
        {
         
            rb = GetComponent<Rigidbody>();
        }
    
        
    
        private void FixedUpdate()
        {
    
            xMov = joystick.Horizontal();
            zMov = joystick.Vertical();
    
            yRot = touchField.TouchDist.x / 20;
    
            Vector3 MovHor = transform.right * xMov;
            Vector3 MovVer = transform.forward * zMov;
    
            Vector3 velocity = (MovHor + MovVer).normalized * speed;
            Vector3 rotation = new Vector3(0, yRot, 0) * speed;
    
            rb.MovePosition(rb.position + velocity * Time.deltaTime);
            rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation));
             
    
    
        }
    
    
        public void Jump()
        {
            if (jumpCount < jumpCountMax)
            {
                rb.AddForce(transform.up * jump, ForceMode.Impulse);
                jumpCount++;
            }
        }
    
    
        private void OnTriggerStay(Collider other)
        {
            if (other.tag == "ground")
                jumpCount = 0;
        }
    
    
    
    
    
    }