var cube_geometry = new THREE.CubeGeometry(100, 100, 100);
cube_two_texture = new THREE.TextureLoader().load( 'img.jpg' );//load texture
var cube_two_material = new THREE.MeshBasicMaterial({map: cube_two_texture});
var cube_two = new THREE.Mesh(cube_geometry, cube_two_material);
cube_two.position.y = -200;
scene.add(cube_two);