private void CameraMove()
{
mouseX = Mathf.Clamp(Input.GetAxis("Mouse X") * mouseSensivity, minAngle, maxAngle);
mouseY = Mathf.Clamp(Input.GetAxis("Mouse Y") * mouseSensivity, minAngle, maxAngle);
transform.Rotate(mouseX * new Vector3(0, 1, 0));
cameraTransform.transform.Rotate(-mouseY * new Vector3(1, 0, 0));
}