void OnCollisionEnter2D(Collision2D touch)
{
if (touch.gameObject.tag == "EnemyKill")
{
life = life - 1;
if(life <= 0)
{
rgb.AddForce(transform.up * speed, ForceMode2D.Impulse);
rgb.GetComponent<CapsuleCollider2D>().enabled = false;
}
}
}