using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
    private float moveInput;
    private bool facingRight = true;
   
    public FixedTouchField touchField;
    public Joystick joystick;
    
    Rigidbody rb;
    float xMov;
    float zMov;
    float yRot;
    public int speed = 5;
    private void Start()
    {
     
        rb = GetComponent<Rigidbody>();
    }
    
    private void FixedUpdate()
    {
        xMov = joystick.Horizontal();
        zMov = joystick.Vertical();
        yRot = touchField.TouchDist.x / 20;
        Vector3 MovHor = transform.right * xMov;
        Vector3 MovVer = transform.forward * zMov;
        Vector3 velocity = (MovHor + MovVer).normalized * speed;
        Vector3 rotation = new Vector3(0, yRot, 0) * speed;
        rb.MovePosition(rb.position + velocity * Time.deltaTime);
        rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation));
         
    }
    public void Jump()
    {
        rb.AddForce(transform.up * 5, ForceMode.Impulse);
    }
    
}Rigidbody rb;
    bool jumpedTwice; // Значение true, когда персонаж прыгнул второй раз.
    bool isPlayerOnGround; // Значение true, когда персонаж стоит на земле.
    public void Jump()
    {
        if(!jumpedTwice)
        {
            if(!isPlayerOnGround)
            {
                isJumpedTwice = true;
            }
            rb.AddForce(transform.up * 5, ForceMode.Impulse);
        }
    }