# Shmup game
import pygame
import random
import os
WIDTH = 480
HEIGHT = 600
FPS = 60
#define colors
WHITE = ( 255, 255, 255)
BLACK = ( 0, 0, 0)
RED = ( 255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
YELLOW = (255,255,0)
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('Shmup"')
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50,40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH // 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -8
if keystate[pygame.K_RIGHT]:
self.speedx = 8
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx,self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
self.rect.x += self.speedx
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30,40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(1,8)
self.speedx = random.randrange(-3,3)
def update(self):
self.rect.y += self.speedy
self.rect.x+= self.speedx
if self.rect.top > HEIGHT + 10 or self.rect.left < - 25 or self.rect.right > WIDTH + 20:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(1,8)
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10,20))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
#kill if it moves off the top of the screen
if self.rect.bottom < 0:
self.kill()
all_sprites = pygame.sprite.Group()
player = Player()
mobs = pygame.sprite.Group()
bullets = pygame.sprite.Group()
all_sprites.add(player)
for i in range(8):
m = Mob()
all_sprites.add(m)
mobs.add(m)
#Game loop
running = True
while running:
#keep loop running at the right speed
clock.tick(FPS)
#process input (events)
for event in pygame.event.get():
# check for closing window
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
#Update
all_sprites.update()
# check to see if a mob hit a player
hits = pygame.sprite.spritecollide(player,mobs,False)
if hits:
running = False
#Draw / render
screen.fill(BLUE)
all_sprites.draw(screen)
# * after doing everything , flip the display
pygame.display.flip()
pygame.quit()
при нажатии клавиши пробел код лагает
Ошибка:
Traceback (most recent call last):
File "C:\Users\User\source\repos\Shmup\Shmup\Shmup.py", line 110, in <module>
player.shoot()
File "C:\Users\User\source\repos\Shmup\Shmup\Shmup.py", line 50, in shoot
bullet = Bullet(self.rect.centerx,self.rect.top)
TypeError: __init__() takes 1 positional argument but 3 were given