private void OnTriggerStay2D(Collider2D collider) {
if (collider.gameObject.tag == "shield"){
Debug.Log("Соприкосновение с _" + collider);
readyToHold = true;
if (confirn == true) {
StartCoroutine(ItemHold());
Destroy(collider.gameObject);
StartCoroutine(shield());
}
}