Почему не работает музыка в моей игре.
Вот код игры н питоне.
import pygame as pyg
import expansion
from random import *
color1 = randint(0, 255)
color2 = randint(0, 255)
color3 = randint(0, 255)
pyg.init()
sap=False
stb=False
rightup=pyg.image.load("Right.png")
leftup=pyg.image.load("Left.png")
up=pyg.image.load("Up.png")
bg=pyg.image.load("bg2.png")
spl1=pyg.image.load("spl1.png")
spl2=pyg.image.load("spl2.png")
spr1=pyg.image.load("spr1.png")
spr2=pyg.image.load("spr2.png")
bomba=False
sps= randint(0,1)
#def strelok(x,y):
sheeps= randint(1, 5)
end=False
hp=3
left=False
right=False
exph=expansion.highex()-70
expw=expansion.widghtex()-65
pyg.init()
pyg.mixer.music.set_volume(0.5)
window=pyg.display.set_mode((exph,expw))
flag1=False
pyg.display.set_caption("DrAttack")
start_patron=False
width = 100
height = 50
x = exph//2-width
y = expw-height-185
speed = 5
ypatron=y
xsheep=-100
ysheep=randint(60,250)
tsheep=randint(0,1)
if start_patron==False:
font = pyg.font.Font(None, 60)
xpatron = x
propusti_up=False
exp=0
run = True
pyg.mixer.music.load('1.mp3')
pyg.mixer.music.play(-1)
while run:
pyg.mixer.music.play(0)
pyg.time.delay(1)
window.blit(bg, (0, 0))
for event in pyg.event.get():
if event.type == pyg.QUIT:
run=False
keys = pyg.key.get_pressed()
if ((keys[pyg.K_RIGHT] or keys[pyg.K_d])and x < exph - width - 1 and end==False):
x += speed
right=True
elif ((keys[pyg.K_LEFT] or keys[pyg.K_a]) and x > 1 and end==False):
x -= speed
left=True
else:
right=False
left=False
if sap==True:
sap=False
if (keys[pyg.K_UP] or keys[pyg.K_w] or keys[pyg.K_SPACE]) and end==False:
if start_patron==False:
xpatron=x+25
if start_patron==False:
start_patron=True
if start_patron==True:
if ypatron<=0:
start_patron=False
ypatron=y
ypatron-=10
# if propusti_up:
# propusti_up=False
# else:
# propusti_up=True
# ypatron = y
# while ypatron>1:
# print(ypatron)
#
# #pyg.time.delay(1)
#
# window.fill((0, 0, 0))
#
#
# ypatron-=1
#
#
# pyg.display.update()
if sps==1:
flag1==True
else:
flag1==False
if xsheep > exph+100:
flag1=True
if flag1:
xsheep -= sheeps
if tsheep==0:
window.blit(spl1,(xsheep,ysheep))
if tsheep==1:
window.blit(spl2,(xsheep,ysheep))
if xsheep <=-150:
flag1=False
else :
xsheep += sheeps
if tsheep==0:
window.blit(spr1,(xsheep,ysheep))
if tsheep==1:
window.blit(spr2,(xsheep,ysheep))
#strelok(x,y)
txt1="Score:"+str(exp)
text1 = font.render(txt1, 1, (255, 255, 255))
place1 = text1.get_rect(center=(exph - 100, expw - 970))
if end==False:
txt2 = "HP:" + str(hp)
if hp<10:
xpl=50
ypl=40
else:
xpl = 80
ypl = 40
else:
txt2="GAME OVER!"
ypl = 40
xpl = 140
window.blit(text2, place2)
text2 = font.render(txt2, 1, (255, 0, 0))
place2 = text2.get_rect(center=(xpl, ypl))
window.blit(text2, place2)
window.blit(text1, place1)
if start_patron and ypatron>0:
pyg.draw.circle(window, (0, 0, 255), (xpatron, ypatron), 5)
if left:
window.blit(leftup, (x, y))
elif right:
window.blit(rightup, (x, y))
else:
window.blit(up, (x, y))
#pyg.draw.rect(window, (128, 128, 128), (x, y, width, height))
if (xpatron >= xsheep and xpatron <= xsheep + width) and (ypatron >= ysheep and ypatron < ysheep + height):
print(123)
xsheep = -100
xpatron=50000
if tsheep == 0:
exp += 1
else:
exp += 2
color1 = randint(0, 255)
color2 = randint(0, 255)
color3 = randint(0, 255)
if tsheep == 0:
if exp>=10:
sheeps = randint(5, 5)
else:
sheeps = randint(1, 1)
else:
if exp>=10:
sheeps = randint(5, 5)
else:
sheeps = randint(1, 1)
# sheeps= randint(15,15)
sps = randint(0, 1)
ysheep = randint(60, 250)
tsheep = randint(0, 1)
if bomba :
print(4)
ybom+=2
pyg.draw.circle(window, (255, 0, 0), (xbom, ybom), 10)
if ybom >= expw-200:
xbom=60000
if xbom>=x and xbom<=x+width and ybom>y and ybom<y+height:
hp-=1
bomba=False
stb=False
print("HP",hp)
if xsheep == x and stb==False:
print(0)
xbom=xsheep
ybom=ysheep
bomba=True
stb=True
if hp <= 0:
txt2 = "GAME OVER"
end=True
pyg.time.delay(10)
pyg.display.update()
pyg.quit()