import pygame
pygame.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Cubes Game")
x = 50
y = 475
width = 20
height = 20
speed = 15
isjump = True
jumpCount = 10
run = True
while run:
pygame.time.delay(25)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 5:
x -= speed
if keys[pygame.K_RIGHT] and x < 495 - width - 5:
x += speed
if not(isjump):
if keys[pygame.K_UP]and y > 5:
y -= speed
if keys[pygame.K_DOWN] and y < 495 - height - 5:
y += speed
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
if jumpcount < 0:
y += (jumpCount ** 2) / 2
else:
y -= (jumpCount ** 2) / 2
jumpCount -= 1
else:
isJump = False
jumpCount = 10
win.fill((0,0,0))
pygame.draw.rect(win, (0,0,255), (x, y, width, height))
pygame.display.update()
pygame.quit()