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Как отправить данные отправителю с помощью express-socket.io-session?

Сервер:
var express = require('express');
var app = express();
var http = require('http').Server(app);
var mysql = require('mysql');
var session = require("express-session")({

    secret: 'boss',

    resave: true,

    saveUninitialized: true,

			maxAge: 25200000

});
var sharedsession = require("express-socket.io-session");

var connections=0,max_connections=5,port = 3000,maxhp=300000,hp=maxhp,x,msg,db;
var max_user_hp = 30000,user_hp,x2,email,nick;

let io = require('socket.io')(http, {
	
});

app.use(express.static(__dirname + '/client')); 
app.use(session);

 

// Use shared session middleware for socket.io

// setting autoSave:true

io.use(sharedsession(session, {

    autoSave:true

})); 




app.get('/', function(req,res) {
	res.sendFile(__dirname + '/client/public/auth.html');
});

app.get('/boss', function(req,res) {
	res.sendFile(__dirname + '/client/public/boss.html');
});

http.listen(port, function() {
	console.log('listening on *:' + port);
});

db = mysql.createConnection({
	host : 'localhost', 
	user : 'root', 
	password : '',
	database : 'game'
});

db.connect((err) => {
	if(err) console.log(err);
	console.log("Mysql connected");
});


io.on('connection', function(socket) {	

			//Контроль подключений	
			//connections+=1;
			io.emit('connections', connections);
			
			console.log('connected client:' + connections);
			
			
			if(connections > max_connections) {
				
				socket.on('forceDisconnect', () => {
						socket.disconnect(true);
						console.log('Server full!' + max_connections + '/' + max_connections);
				});
			}
			
			socket.on( 'disconnect', () => { 
				connections -= 1; 
				console.log( 'client disconnected:' + connections);
				io.emit('connections', connections);
				io.emit('server full', 'Заебал алерт!');
			});
			
			
			//Хп босса
			socket.on('boss fight', function(data) {
					hp = hp-data;
					if(hp<=0) {
						hp = maxhp;
						io.emit('win');						
					}
					x = hp/maxhp*100;
   			io.emit('realtime hp', hp);
   			if(hp>0) io.emit('hp line width', x);
   			if(hp<=0) io.emit('hp line width', 0);
   			if(hp+user_hp <= 0) {
   				io.emit('draw');
   			}
   	});
   	socket.on('hp line for all', function(data) {
					x = hp/maxhp*100;
   			io.emit('realtime hp', hp);
   			io.emit('hp line width', x);
   			if(hp<=0) {
   				io.emit('hp line width', 0);
   				io.emit('win');
   			}
   			if(hp+user_hp <= 0) {
   				io.emit('draw');
   			}
   	});
   	//end
   	
   	
   	//Хп игрока   	
   	socket.on('user fight', function(hpp) {
   		user_hp = hpp;
 
   		if(user_hp<=0) {
   			socket.emit('lose');
   		}
   		if(hp+user_hp <= 0) {
   			socket.emit('draw');
   		}
   	});
   	//end
   		
   		
   	
   	//Чат
   	socket.on('chat message', function(data) {
   		msg = data;
   		io.emit('chat msg',msg);
   	});
   	//end
   	
   	
   	//Блокировка пользователей
   	socket.on('banned', function(data) {
   		var ban = '';
   		if(data == ban) {
   			io.emit('ban', 'Вы забанены!');
   			socket.disconnect(true);
   		}
   	});
   	//end
   	
   	
   	
   	//Регистрация
   	
   	socket.on('email', function(data) {
   		email = data;
   	});
   	socket.on('nick', function(data) {
   		nick = data;
   		console.log(data);
   	});
   	
   	socket.on('query', function(data) {
   		
   		db.query("INSERT INTO players (id,nickname,email) VALUES('','" + nick + "','" + email +  "')", (err,result) => {

     	if(err) console.log(err);

     	console.log("Insert");
  			});
			});

		 //end
});

Клиент:
var host = 'http://localhost:3000/';
var socket = io(host, {
	transports: ['websocket'], 
	upgrade: false
});
var hp,hp2,connections,x,message,msg,x2;
var boss_damage = Math.floor((Math.random() * 1000) + 500);
var user_damage = Math.floor((Math.random() * 31000) + 1000);
var bonus_sword_damage = 10000;
var max_user_hp = 30000,user_hp = max_user_hp,x2,lose,win,draw;

$.getJSON('https://api.ipify.org?format=json', function(data){ 
  	socket.emit('banned',data.ip); 
});

socket.emit('hp line for all');

var count=25200; 
var counter=setInterval(timer, 1000);
function timer() {
 count--; 
 if (count <= 0 || lose == 'lose' || win == 'win' || draw == 'draw') {
 	 clearInterval(counter);
 	 localStorage.clear();
 	 localStorage.setItem('hp', max_user_hp); 	 
 }
}

socket.on('connect', () => {
	if(user_hp != 0) {
	 user_hp = localStorage.getItem('hp');
	 x2 = localStorage.getItem('w'); 
	}
});

$('.user-name').click(function() {
	$('.user-name').css({'top':'0px','position':'absolute','z-index':'9999'});
});


$('.chat').click(function() {
	alert('На данный момент чат отключён - попробуйте позже.');
});


      		
$('.boss').click(function() {
		
		user_hp = user_hp-boss_damage;
		x2 = user_hp/max_user_hp*100;
		
		if(user_hp && localStorage.getItem('hp') <= 0) {
			localStorage.setItem('hp', max_user_hp);
			user_hp = max_user_hp;
		}
		
		localStorage.setItem('hp', user_hp);
		localStorage.setItem('w', x2);
		
  socket.emit('boss fight', user_damage);
  socket.emit('user fight', user_hp);
  $('.hp-line').css("width", x+'%');
  $('.user-hp').css("width", x2+'%');
});

$('.sword').click(function() {
	 user_hp = user_hp-boss_damage;
  socket.emit('boss fight', user_damage+bonus_sword_damage);
  socket.emit('user fight', user_hp);
  $('.hp-line').css("width", x+'%');
  $('.user-hp').css("width", x2+'%');
});
/*$('.send-to-chat').click(function() {
  name = $(".user-name").val();
  msg = $(".chat-message").val();
  socket.emit('chat message', msg);
});*/

socket.on('realtime hp', function(data) {
  hp = data;
  $('.hp-line').html(hp);
});

$('.hp-line').html(hp);
$('.user-hp').css("width", x2+'%');
      	       	 
socket.on('disconnect', function(data) {
	alert('Вы отключены от сервера!');
 // window.location.replace(host + 'serverfull');
});
socket.on('hp line width', function(data) {
	x = data;
	$('.hp-line').css("width", x+'%');
	$('.user-hp').css("width", x2+'%');
});
socket.on('chat msg', function(data) {
	message = data;
	$(".chat-box").append("<li class='message'><div class='name'></div>" + message + "</li>");
});
socket.on('ban', function(data) {
	alert(data);
});

socket.on('win', function(data) {
	alert('You win this battle!');
	win = 'win';
	//window.location.replace("/");
});

socket.on('lose', function(data) {
	alert('You lose this battle!');
	lose = 'lose';
});

socket.on('server full', function(data) {
	alert(data);
});

socket.on('draw', function(data) {
	alert('DRAW!Revenge!');
	draw = 'draw';
});

window.onbeforeunload = function() { 
	//return "Данные не сохранены. Точно перейти?";
	
};
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