using UnityEngine;
using Cinemachine;
public class CameraShaker : MonoBehaviour {
public CinemachineVirtualCamera _vCam;
private CinemachineBasicMultiChannelPerlin _vCamNoise;
void Start()
{
if (_vCam != null)
_vCamNoise = _vCam.GetCinemachineComponent<Cinemachine.CinemachineBasicMultiChannelPerlin>();
}
void Update()
{
// _isShake = Input.GetKey(KeyCode.Space);
if (Input.GetKey(KeyCode.Space))
{
_vCamNoise.m_AmplitudeGain = 2f;
_vCamNoise.m_FrequencyGain = 1.2f;
}
else
{
_vCamNoise.m_AmplitudeGain = 0f;
}
}
}