private void Update()
{
if(_iamPicked)
{
gameObject.transform.position.Lerp(gameObject.transform.position, _pointTargetUIForAnim.transform.position, _animSpeed * Time.deltaTime);
}
}
// gameObject.transform.position.Lerp(gameObject.transform.position, _pointTargetUIForAnim.transform.position, _animSpeed * Time.deltaTime);
gameObject.transform.position = Vector3.Lerp(gameObject.transform.position, _pointTargetUIForAnim.transform.position, _animSpeed * Time.deltaTime);