@goblin0k

Почему не выводится текст в Pygame?

речь идёт про 63 и 64 строку, перепробовал всё что мог текст просто не выводится при нажатии кнопки, хотя если это делать вне того цикла то всё работает. print с 59 по 62 строку сделал просто чтобы смотреть работают ли сами вычисления
import pygame
from pygame.locals import *

pygame.init()


def in_int(num, base):
    n = int(str(num), base)
    return n


# Установка размеров окна
screen = pygame.display.set_mode((1400, 700))
pygame.display.set_caption("Калькулятор систем счисления")

input_box1 = pygame.Rect(292, 100, 250, 32)
input_box2 = pygame.Rect(650, 100, 140, 32)
input_box3 = pygame.Rect(880, 100, 140, 32)
button = pygame.Rect(600, 200, 200, 50)

color_inactive = pygame.Color(140, 140, 140)
color_active = pygame.Color(220, 220, 220)

color1 = color_inactive
color2 = color_inactive
color3 = color_inactive

active1 = False
active2 = False
active3 = False

nums_of_user = ''
base_of_user = ''
required_base = ''

font = pygame.font.Font(None, 38)

explanation = font.render('Перевести (число)', True, (255, 255, 255))
explanation1 = font.render('из (СС)', True, (255, 255, 255))
explanation2 = font.render('в (СС)', True, (255, 255, 255))
result = font.render('Результат: ', True, (255, 255, 255))
cocd = font.render("привет", True, (255, 255, 255))
clock = pygame.time.Clock()

running = True
while running:
    for event in pygame.event.get():
        if event.type == QUIT:
            running = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            if button.collidepoint(event.pos):
                nums_of_user = int(nums_of_user)
                base_of_user = int(base_of_user)
                required_base = int(required_base)
                bread = in_int(nums_of_user, base_of_user)
                bity = format(bread, 'b')
                octy = format(bread, 'o')
                hexy = format(bread, 'X')
                print(bity)
                print(octy)
                print(bread)
                print(hexy)
        if event.type == MOUSEBUTTONDOWN:
            if button.collidepoint(event.pos):
                screen.blit(cocd, (450, 600))
        if event.type == MOUSEBUTTONDOWN:
            if input_box1.collidepoint(event.pos):
                active1 = not active1
            else:
                active1 = False
            if input_box2.collidepoint(event.pos):
                active2 = not active2
            else:
                active2 = False
            if input_box3.collidepoint(event.pos):
                active3 = not active3
            else:
                active3 = False
        if event.type == KEYDOWN:
            if active1:
                if event.key == K_BACKSPACE:
                    nums_of_user = nums_of_user[:-1]
                else:
                    nums_of_user += event.unicode
            if active2:
                if event.key == K_BACKSPACE:
                    base_of_user = base_of_user[:-1]
                else:
                    base_of_user += event.unicode
            if active3:
                if event.key == K_BACKSPACE:
                    required_base = required_base[:-1]
                else:
                    required_base += event.unicode

    screen.fill((62, 62, 62))

    # Функции для отрисовки прямоугольников и текста

    color1 = color_active if active1 else color_inactive
    pygame.draw.rect(screen, color1, input_box1, 3)
    font = pygame.font.Font(None, 32)
    text_surface = font.render(str(nums_of_user), True, (255, 255, 255))
    screen.blit(text_surface, (input_box1.x + 5, input_box1.y + 5))

    color2 = color_active if active2 else color_inactive
    pygame.draw.rect(screen, color2, input_box2, 3)
    text_surface = font.render(str(base_of_user), True, (255, 255, 255))
    screen.blit(text_surface, (input_box2.x + 5, input_box2.y + 5))

    color3 = color_active if active3 else color_inactive
    pygame.draw.rect(screen, color3, input_box3, 3)
    text_surface = font.render(str(required_base), True, (255, 255, 255))
    screen.blit(text_surface, (input_box3.x + 5, input_box3.y + 5))

    screen.blit(explanation, (50, 100))
    screen.blit(explanation1, (550, 100))
    screen.blit(explanation2, (795, 100))
    screen.blit(result, (50, 400))
    pygame.draw.rect(screen, (255, 255, 255), button)
    text = font.render("Конвертировать", True, (0, 0, 0))
    text_rect = text.get_rect(center=button.center)
    screen.blit(text, text_rect)

    pygame.display.flip()
    clock.tick(30)

pygame.quit()
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Ответы на вопрос 1
i229194964
@i229194964
Веб разработчик
Вы вызываете screen.blit(cocd, (450, 600)) внутри цикла событий.
import pygame
from pygame.locals import *

pygame.init()


def in_int(num, base):
    n = int(str(num), base)
    return n


# Установка размеров окна
screen = pygame.display.set_mode((1400, 700))
pygame.display.set_caption("Калькулятор систем счисления")

input_box1 = pygame.Rect(292, 100, 250, 32)
input_box2 = pygame.Rect(650, 100, 140, 32)
input_box3 = pygame.Rect(880, 100, 140, 32)
button = pygame.Rect(600, 200, 200, 50)

color_inactive = pygame.Color(140, 140, 140)
color_active = pygame.Color(220, 220, 220)

color1 = color_inactive
color2 = color_inactive
color3 = color_inactive

active1 = False
active2 = False
active3 = False

nums_of_user = ''
base_of_user = ''
required_base = ''
show_result = False

font = pygame.font.Font(None, 38)

explanation = font.render('Перевести (число)', True, (255, 255, 255))
explanation1 = font.render('из (СС)', True, (255, 255, 255))
explanation2 = font.render('в (СС)', True, (255, 255, 255))
result = font.render('Результат: ', True, (255, 255, 255))
cocd = font.render("привет", True, (255, 255, 255))
clock = pygame.time.Clock()

running = True
while running:
    for event in pygame.event.get():
        if event.type == QUIT:
            running = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            if button.collidepoint(event.pos):
                nums_of_user = int(nums_of_user)
                base_of_user = int(base_of_user)
                required_base = int(required_base)
                bread = in_int(nums_of_user, base_of_user)
                bity = format(bread, 'b')
                octy = format(bread, 'o')
                hexy = format(bread, 'X')
                print(bity)
                print(octy)
                print(bread)
                print(hexy)
                show_result = True
        if event.type == MOUSEBUTTONDOWN:
            if input_box1.collidepoint(event.pos):
                active1 = not active1
            else:
                active1 = False
            if input_box2.collidepoint(event.pos):
                active2 = not active2
            else:
                active2 = False
            if input_box3.collidepoint(event.pos):
                active3 = not active3
            else:
                active3 = False
        if event.type == KEYDOWN:
            if active1:
                if event.key == K_BACKSPACE:
                    nums_of_user = nums_of_user[:-1]
                else:
                    nums_of_user += event.unicode
            if active2:
                if event.key == K_BACKSPACE:
                    base_of_user = base_of_user[:-1]
                else:
                    base_of_user += event.unicode
            if active3:
                if event.key == K_BACKSPACE:
                    required_base = required_base[:-1]
                else:
                    required_base += event.unicode

    screen.fill((62, 62, 62))

    # Функции для отрисовки прямоугольников и текста

    color1 = color_active if active1 else color_inactive
    pygame.draw.rect(screen, color1, input_box1, 3)
    font = pygame.font.Font(None, 32)
    text_surface = font.render(str(nums_of_user), True, (255, 255, 255))
    screen.blit(text_surface, (input_box1.x + 5, input_box1.y + 5))

    color2 = color_active if active2 else color_inactive
    pygame.draw.rect(screen, color2, input_box2, 3)
    text_surface = font.render(str(base_of_user), True, (255, 255, 255))
    screen.blit(text_surface, (input_box2.x + 5, input_box2.y + 5))

    color3 = color_active if active3 else color_inactive
    pygame.draw.rect(screen, color3, input_box3, 3)
    text_surface = font.render(str(required_base), True, (255, 255, 255))
    screen.blit(text_surface, (input_box3.x + 5, input_box3.y + 5))

    screen.blit(explanation, (50, 100))
    screen.blit(explanation1, (550, 100))
    screen.blit(explanation2, (795, 100))
    screen.blit(result, (50, 400))
    pygame.draw.rect(screen, (255, 255, 255), button)
    text = font.render("Конвертировать", True, (0, 0, 0))
    text_rect = text.get_rect(center=button.center)
    screen.blit(text, text_rect)

    if show_result:
        screen.blit(cocd, (450, 600))

    pygame.display.flip()
    clock.tick(30)

pygame.quit()
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