в моем коде почему то возникает ошибка с загрузчиком fbx формата на сайт
код должен загружать на сайт fbx модель с ее анимацией
вот код html(здесь только нужная часть, связанная со скриптами):
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module" src="script/script.js"></script>
<script type="module" src="https://threejs.org/build/three.js"></script>
<script type="module" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r17/Stats.min.js"></script>
<script type="module" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r17/Stats.min.js"></script>
<script type="module" src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/loaders/FBXLoader.js"></script>
js:
"use strict";
THREE.ColorManagement = true;
let camera, scene, renderer, stats;
const clock = new THREE.Clock();
let mixer;
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 100, 200, 300 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 1.5 );
hemiLight.position.set( 0, 200, 0 );
scene.add( hemiLight );
// модель
const loader = new FBXLoader();
loader.load( '3dmoddel/Flair.fbx', function ( object ) {
mixer = new THREE.AnimationMixer( object );
const action = mixer.clipAction( object.animations[ 0 ] );
action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
}
} );
scene.add( object );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
stats = new Stats();
container.appendChild( stats.dom );
}
function animate() {
requestAnimationFrame( animate );
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
s
stats.update();
}
function openForm() {
document.getElementById("myForm").style.display = "block";
}
function closeForm() {
document.getElementById("myForm").style.display = "none";
}