@N0vichoK_ln_Python

Выдает ошибку в коде. Как исправить?

import pygame
import random

pygame.init()

W = 800
H = 600
screen = pygame.display.set_mode((W, H))

FPS = 60
clock = pygame.time.Clock()

font_path = 'mario_font.ttf'
font_large = pygame.font.Font(font_path, 48)
font_small = pygame.font.Font(font_path, 24)

game_over = False
retry_text = font_small.render('PRESS ANY KEY', True, (255, 255, 255))
retry_rect = retry_text.get_rect()
retry_text = (W // 2, H // 2)

ground_image = pygame.image.load('ground.png')
ground_image = pygame.transform.scale(ground_image, (804, 60))
GROUND_H = ground_image.get_height()

enemy_image = pygame.image.load('goomba.png')
enemy_image = pygame.transform.scale(enemy_image, (80, 80))

enemy_dead_image = pygame.image.load('goomba_dead.png')
enemy_dead_image = pygame.transform.scale(enemy_dead_image, (80, 80))

player_image = pygame.image.load('mario.png')
player_image = pygame.transform.scale(player_image, (60, 80))

class Entity:
def __init__(self, image):
self.image = image
self.rect = self.image.get_rect()
self.x_speed = 0
self.y_speed = 0
self.speed = 5
self.is_out = False
self.is_dead = False
self.jump_speed = -12
self.gravity = 0.5
self.is_grounded = False

def handle_input(self):
pass

def kill(self, dead_image):
self.image = dead_image
self.is_dead = True
self.x_speed = -self.x_speed
self.y_speed = self.jump_speed

def update(self):
self.rect.x += self.x_speed
self.y_speed += self.gravity
self.rect.y += self.y_speed

if self.is_dead:
if self.rect.top > H - GROUND_H:
self.is_out = True
else:
self.handle_input()

if self.rect.bottom > H - GROUND_H:
self.is_grounded = True
self.y_speed = 0
self.rect.bottom = H - GROUND_H

def draw(self, surface):
surface.blit(self.image, self.rect)

class Player(Entity):
def __init__(self):
super().__init__(player_image)
self.respawn()

def handle_input(self):
self.x_speed = 0

keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.x_speed = -self.speed
elif keys[pygame.K_d]:
self.x_speed = self.speed

if self.is_grounded and keys[pygame.K_SPACE]:
self.is_grounded = False
self.jump()

def respawn(self):
self.is_out = False
self.is_dead = False
self.rect.midbottom = (W // 2, H - GROUND_H)

def jump(self):
self.y_speed = self.jump_speed

class Goomba(Entity):
def __init__(self):
super().__init__(enemy_image)
self.spawn()

def spawn(self):
direction = random.randint(0, 1)

if direction == 0:
self.x_speed = self.speed
self.rect.bottomright = (0, 0)
else:
self.x_speed = -self.speed
self.rect.bottomleft = (W, 0)

def update(self):
super().update()
if self.x_speed > 0 and self.rect.left > W or self.x_speed < 0 and self.rect.right < 0:
self.is_out = True

player = Player()
score = 0

goombas = []
INIT_DELAY = 2000
spawn_delay = INIT_DELAY
DECREASE_BASE = 1.01
last_spawn_time = pygame.time.get_ticks()

running = True
while running:
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
elif e.type == pygame.KEYDOWN:
if player.is_out:
score = 0
spawn_delay = INIT_DELAY
last_spawn_time = pygame.time.get_ticks()
player.respawn()
goombas.clear()

clock.tick(FPS)

screen.fill((92, 148, 252))

screen.blit(ground_image, (0, H - GROUND_H))

score_text = font_large.render(str(score), True, (255, 255, 255))
score_rect = score_text.get_rect()

if player.is_out:
score_rect.midbottom = (W // 2, H // 2)

screen.blit(retry_text, retry_rect) #В этом месте выдаёт ошибку
else:
player.update()
player.draw(screen)

now = pygame.time.get_ticks()
elapsed = now - last_spawn_time
if elapsed > spawn_delay:
last_spawn_time = now
goombas.append(Goomba())

for goomba in list(goombas):
if goomba.is_out:
goombas.remove(goomba)
else:
goomba.update()
goomba.draw(screen)

if not player.is_dead and not goomba.is_dead and player.rect.colliderect(goomba.rect):
if player.rect.bottom - player.y_speed < goomba.rect.top:
goomba.kill(enemy_dead_image)
player.jump()
score += 1
spawn_delay = INIT_DELAY / (DECREASE_BASE ** score)
else:
player.kill(player_image)

score_rect.midtop = (W // 2, 5)

screen.blit(score_text, score_rect)
pygame.display.flip()
quit()

Вот ошибка:
Traceback (most recent call last):
File "C:\Users\cooler\PycharmProjects\MARIO\mario.py", line 160, in
screen.blit(retry_text, retry_rect)
TypeError: argument 1 must be pygame.Surface, not tuple
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