private void LookToMouse()
{
Vector3 mouseposition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 direction = transform.position + mouseposition;
float Angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(Angle, Vector3.forward);
}