import pygame
pygame.init()
# display settings
width = 650
height = 480
display = pygame.display.set_mode((width, height))
pygame.display.update()
pygame.display.set_caption("Snake Game")
# run loop
run = True
# snake settings
snake_pos = {
"x": width/2-5,
"y": height/2-5,
"x_change": 0,
"y_change": 0
}
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
snake_pos["x_change"] = 10
snake_pos["y_change"] = 0
elif event.key == pygame.K_w:
snake_pos["x_change"] = -10
snake_pos["y_change"] = 0
elif event.key == pygame.K_s:
snake_pos["x_change"] = 0
snake_pos["y_change"] = 10
elif event.key == pygame.K_w:
snake_pos["x_change"] = 0
snake_pos["y_change"] = -10
# snake location
snake_pos["x"] += snake_pos["x_change"]
snake_pos["y"] += snake_pos["x_change"]
# draw snake
pygame.draw.rect(display, (0, 255, 0), [snake_pos["x"], snake_pos["y"], 10, 10])
pygame.display.update()
# exit in every occasion
pygame.quit()
import pygame
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# display settings
width = 650
height = 480
display = pygame.display.set_mode((width, height))
pygame.display.update()
pygame.display.set_caption("Snake Game")
FPS = 60
clock = pygame.time.Clock()
# run loop
run = True
# snake settings
x = 240
y = 325
speed = 5
flR = flL = flUp = fldown = False
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
flR = True
flL = flUp = fldown = False
elif event.key == pygame.K_w:
flUp = True
flR = flL = fldown = False
elif event.key == pygame.K_s:
fldown = True
flR = flUp = flL = False
elif event.key == pygame.K_a:
flL = True
flR = flUp = fldown = False
# snake location
if (flL) and (x > 0):
x -= speed
elif (flR) and (x < width):
x += speed
elif (flUp) and (y > 0):
y -= speed
elif (fldown) and (y < height):
y += speed
display.fill(WHITE)
# draw snake
pygame.draw.rect(display, (0, 255, 0),
(x, y, 10, 10))
pygame.display.update()
clock.tick(FPS)
# exit in every occasion
pygame.quit()